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Spy Kids 3-D: Game Over Review

Other Critics provided by Metacritic.com

Critics scores range from 0 to 100, with higher scores indicating more favorable reviews.

  • 3.0
    57

    out of 100

    Metascore®
    Mixed or average reviews
    based on a weighted average of all
    critic review scores.

  • 63

    out of 100

    ReelViews James Berardinelli

    It's an awkward technique that outlived its usefulness more than four decades ago. I like the movie, but hate its presentation.

    Read Full Review

  • 63

    out of 100

    Chicago Tribune Mark Caro

    The filmmaker's imagination is too rich for Spy Kids 3-D to be written off as a failure. But it's too bad that while the visuals have gained a dimension, the story has lost one.

    Read Full Review

  • 70

    out of 100

    The Hollywood Reporter Sheri Linden

    Bears a wealth of imaginative riches and a signature mix of outre personalities and gadgets.

    Read Full Review

  • 75

    out of 100

    USA Today Claudia Puig

    Amid the razzle-dazzle, Spy Kids 3-D: Game Over is sweetly inspiring.

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  • 75

    out of 100

    Entertainment Weekly Owen Gleiberman

    It's ''The Matrix'' meets ''TRON'' meets ''Jimmy Neutron,'' with all the cheery (if not cheesy) evanescence of a Jolly Rancher commercial. I mean that as a compliment.

    Read Full Review

  • See all Spy Kids 3-D: Game Over reviews at Metacritic.com

For Families provided by Common Sense Media

OK for kids 7+

Kids will love it, but adults may find it flat.

What Parents Need to Know

Parents need to know that unlike the inventive and funny Spy Kids and Spy Kids 2: The Island of Lost Dreams, Spy Kids 3-D: Game Over plays almost entirely inside a video game. Other than Juni and friends trying to shut down the game and save the world, there's very little story. Instead, it's a series of attacks, disappearances, wins, and losses that carry the heroes from one game level to the next. High-tech danger comes in the form of giant robots, molten lava rocks, troops of evil toys, explosions, light saber attacks, and crashes, some of which may be scary for the youngest kids. Messages about teamwork and family are consistent with the first two films, but are spoken more often than played. Latino characters are once again in the forefront, and the Cortez kids' wheelchair-using grandfather has an important role. 

  • Families can talk about the excitement around the new game release. Kids: How do you find out about new games coming out? What tools do companies use to get you excited about a new product?
  • How is disability portrayed in Spy Kids 3-D: Game Over? 
  • What are discussions about leadership take place in the movie? Is it important for there always to be a leader? What are some of the traits of a good leader?

The good stuff
  • message true2

    Messages:  Introduces the concept of kids' vulnerability to the allure of technology. The villain hopes to control the world by keeping its youth captive to the wizardry of video gaming.  At the same time, almost the entire film takes place in a slick virtual world, and what could be more alluring than that? The movie also makes a case for the positive results of teamwork, loyalty to family, forgiveness, and charity, and finally, asserts that revenge doesn’t solve problems. 

  • rolemodels true3

    Role models:  Assorted members of one Latino family are the heroes here. The Cortez grandfather is in a wheelchair (in the real world), and his disability is discovered to have both positive and negative consequences. 

What to watch for
  • violence false2

    Violence and scariness: Nonstop cartoon action from beginning to end. All of the battles pit the Cortez kids and their allies against the evil Toy Maker who is trying to trap them and hold them forever captive to "the game." The heroes and their friends face menacing robots, threatening animated toys, flying obstacles (including fiery lava rocks), mutiny within the ranks of the kids who are supposed to be their friends, and the destructive campaign of a power-hungry toymaker who is bent on evil.

  • sex false0

    Sexy stuff: Not an issue

  • language false1

    Language: Some name calling: "freak," "wimp."

  • consumerism false0

    Consumerism: The third film in the Spy Kids franchise.

  • drugsalcoholtobacco false0

    Drinking, drugs and smoking: Not an issue

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